• Reel
  • Work

Tony Cheung

Realtime VFX Artist

  • Reel
  • Work

Responsible for tire smoke VFX particle system authoring, flipbook textures simulation and rendering

Responsible for tire smoke VFX particle system authoring, flipbook textures simulation and rendering

Responsible for backfire VFX particle system authoring, flipbook textures simulation and rendering

Responsible for gravel & gravel dust particle system authoring, flipbook textures simulation and rendering

Responsible for grass & grass dust VFX particle system authoring, flipbook textures simulation and rendering

Responsible for tire rain mist VFX particle system authoring, flipbook textures simulation and rendering

Responsible for cloth simulation and Vertex Animation Texture baking for flags

Responsible for river flow map and foam map generation, water splash particle system and flipbook texture authoring.

Responsible for gravel dust particle system authoring, flipbook textures simulation and rendering. Authored base particle shaders that are used across all VFX

Responsible for fireworks, and vertical comet fireworks VFX particle system authoring, flipbook texture simulation and rendering

Responsible for fireworks VFX particle system authoring, flipbook textures simulation and rendering

Responsible for daytime fireworks VFX particle system authoring, flipbook textures simulation and rendering

© All rights reserved