Three point lighting is used for these renders. A extra dome light is used for Specular Reflection. The Project was later Color Graded in NukeX.
*Pxr Variable Samples Curvature. Allows curve surface to be red and flat surface to be black.
The lighting, material and textures are inspired by common Pinball Machines. I applied the elements to this classic Windows Pinball Machine game. The exterior of the pinball Machine is done inspired by aircraft material -- to make the pinball machine a more space-like feeling.
*Source: Google Images