The goal of this project is to learn the basics of Real-time VFX. I created a smoke element in Houdini and rendered out texture sheets. It is imported to UE4 and developed with Cascade.
The smoke element was created in Houdini with a animated turbulence and volume source density. It was later rendered with texture sheet tool in Houdini Game Development tool.
Special thanks to Brian Lesiangi for the car model and material