Look development & Simulation - Houdini 16.5
Rendering - Arnold
Dust trail, Sand Particles & Terrain — Tony Cheung
Debris & Front Wheel Dust — Yiheng Huang
Look Development, Lighting & Compositing — Bryant Nelms
The goal of this project is to learn the basics of Real-time VFX. I created a smoke element in Houdini and rendered out texture sheets. It is imported to UE4 and developed with Cascade.